Being as addled as I am, I jump from project to project with frustrating irregularity. On occasion, an entirely new idea springs up, demanding attention with enough force that I can't get it out of my head until I do something with it. So I present the basic framework for a Role Playing Game inspired by the works of Jim Henson.
The following content is protected by the Creative Commons 3.0 NC-BY-ND license.
Task Resolution: Roll Attribute rating + Skill rating + Skill Specialization in D6, keep a number of D6 equal to Attribute rating. A roll of a 6 explodes. Reroll the dice, and combine all rolls of that dice. In addition, any two dice from the dice pool may be sacrificed before a roll is made to grant a non-explosive total of 6 to the rolled pool.
Character Creation
Attributes: Rated 1-6. All attributes start at rating 1. 10 points to distribute across all six abilities. Only two of the six abilities may be rank 4 to start.
HP: Equal to body sphere times two.
Initiative: Equal to Agility plus Perception
Resistance: Equal to Wisdom plus Intelligence
Body: Strength
Agility
Mind: Intelligence
Perception
Soul: Wisdom
Charisma
Races:
Uktulkli - Hexapedal amphibions, marshdwellers, good
Laflari - Blue skinned, white haired humans, good
??? - Diminutive, gangly humanoids with goat horns, good
??? - Four armed undead, neutral
Vrorgyr - Slender constructs of gold and crsytal, evil
Lemena - Crocutiods with long, prehensile tails, neutral
Goulghtor - Giants made of living stone
Mytwari - Humanoid plants, masklike faces, neutral
Bhouun - Stocky, reptillian humanoids with a broad, shelllike mushroom growing on their back
( XX points, split between skills and Knacks)
Skills:
Combat: Archery
Blades
Bludgeons
Brawling
Dodge
Gambling
Lore
Perform
Social: Charm
Intimidate
Seduce
Knacks: Working
Flaws: Working
Magic System: Working
No comments:
Post a Comment