Showing posts with label Stars Without Number. Show all posts
Showing posts with label Stars Without Number. Show all posts

Tuesday, January 15, 2013

SWN Campaign Highlights

I'll be going back through later and formatting all my logs from the campaign into an easily read structure. But here's some highlights from sessions held recently.


A large machine that was pumping out energy was acquired, and during an unfortunate trip through psi-space, opened to reveal a hitchhiker in the form of a lost species. A powerful psychic, her attacks on the crew ended when Soo-Kyung brain-fu'd her into playing nice.

Our little freighter was sold through Fat Frank, an associate of Soo's, and through a series of shenanigans, we ended up stealing a ship from the Outcast faction, not really a smart move, but then, as events have shown, we don't typically think things through nearly enough..

Getting the ship fixed, the party discovered a rather daunting fact. The ship has an AI on board, something highly illegal in the galaxy.

Our choice of action? Becoming errand-folk. Two girls and a bird,  getting your chores done in record time!



I've got to admit, I'm really loving SWN as a sandbox game. It handles our antics well, and the GM is doing a great job of making things feel alive and vibrant.

Saturday, December 8, 2012

A Series of Unfortunate Events

(Right then, Finals Month is over, after that horrid monkeywrench in the gears, I can get back to blogging. Let's find out what's happened to our heroes in the SWN game so far!...)


As I mentioned last time, Soo-Kyung the rogue psychic, and Annalise the little assassin that could, opted to hijack a ship and make their way off planet. To do so, they made the decision to steal a grav-car to make the trip quicker. 


Monday, October 29, 2012

Stars Without Number: Session One - In Which Annalise Encounters Terrible Rolls.

Ah, Stars Without Number. A lovely little RPG that I've fallen deeply in love with. Surprisingly, I've fallen into the Gaming Seat for a change, playing in a campaign that a friend is running. The setting strays from the one provided by SWN, and reminds me of Cowboy Bebop, The Foundation and Firefly all rolled into one, with dashes of Babylon 5 and other assorted goodies, to taste. Relatively short, the first session showed my character, a Rogue Psychic by the name of Soo-Kyung and Annalise (A  Warrior played by my friend MisterGMSir),  locked up for unfair minor infractions.


Friday, August 10, 2012

Post Apoc Sci-Fantasy musings.

"...Warriors here could have been inheritors of ancient ritual traditions so they are genetically engineered, trained to the apex of human potential (think Dune's superhumans), users of gene-coded, evolving relic weapons and/or had potential-expanding machinery integrated into their body. 'Rogues' could have been scholar-cum-archaeologists, studying the ruins of previous civilizations for what they are actively trying to understand the numenera and attempting to piece together their own crude, but innovative, machines. Wizards could have been a select group guarding passed down activation words for the common types of numenera, or those still biologically similar enough to the humans of the ancient empires that the various nanomachines floating around everywhere still respond to their commands."

The above comes from a post on a popular message board concerning Monte Cook's newest project, Numenera. Unfortunately, the user's ideas skip beyond what Cook presents, which means I have little interest in the end product. I do however, have copies of Other Dust and the Stars Without Number core rulebook.  I might see what I can knock together...