I'll be going back through later and formatting all my logs from the campaign into an easily read structure. But here's some highlights from sessions held recently.
A large machine that was pumping out energy was acquired, and during an unfortunate trip through psi-space, opened to reveal a hitchhiker in the form of a lost species. A powerful psychic, her attacks on the crew ended when Soo-Kyung brain-fu'd her into playing nice.
Our little freighter was sold through Fat Frank, an associate of Soo's, and through a series of shenanigans, we ended up stealing a ship from the Outcast faction, not really a smart move, but then, as events have shown, we don't typically think things through nearly enough..
Getting the ship fixed, the party discovered a rather daunting fact. The ship has an AI on board, something highly illegal in the galaxy.
Our choice of action? Becoming errand-folk. Two girls and a bird, getting your chores done in record time!
I've got to admit, I'm really loving SWN as a sandbox game. It handles our antics well, and the GM is doing a great job of making things feel alive and vibrant.