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The
Psalmist
“I will sing of mercy and judgment: unto thee, O Lord, will I sing.” -- Psalm 101:1
Divine poets and musicians, the
Minstrels lead the Temple in praise. In the wilderlands,
Adventurer-Psalmists empower their brethren through Psalms, chanted
prayer and praise. Any Psalmist who acts against their deity’s
alignment invokes that deity’s wrath. Struck dumb, they lose both
the ability to cast spells, and the ability to speak. Only a quest in
atonement to their deity will lift this curse.
Class Features
Hit Dice: d6
Weapon and Armor Restrictions:
Daggers, staves and slings only. No armor.
Prime Requisite: Charisma:
Psalmists with a Charisma of 15 or higher receive a 10% bonus to
Experience, rather than the default 5%.
Saving Throw: Psalmists receive
a +2 to Saves vs Spells
Psalms: Once per day, a Psalmist
may sing a particular psalm (listed below), gaining any and all
benefits of said psalm.
Selah: Once per day a Psalmist
may partake in a brief meditative pause lasting one combat turn.
Upon completion, the Psalmist reflects on a cast spell, regaining the
use of that spell for a later time. Spells recalled during Selah may
only be held until the end of the day.
Psalmist’s Circle: Starting at
level 5, a Psalmist may gather together a number of individuals of
the same alignment as the Psalmist’s deity equal to the Psalmist’s
level plus the Psalmist's Charisma Modifier. Praises lasting 5 minutes are sung, and, at the end of
the five minutes, all individuals (excluding the Psalmist) gain the
benefit of a +2 bonus to attacks and saves for 3 rounds plus one
round per the Psalmist’s Charisma bonus.
Spells
and Psalms
Psalm of Fortification: All
individuals of the same alignment as the Psalmist within a 15 foot
radius (including the Psalmist) receive a -1[+1] bonus to Armor
Class. This protection lasts three rounds plus one round per point of
the Psalmist’s Charisma modifier. A Psalmist must spend a melee
attack each round reciting the psalm or it expires.
Psalm of Healing: All
individuals of the same alignment as the Psalmist (including the
Psalmist) within 20 feet recover a number of hit points per round
equal to the Psalmist’s Charisma modifier for two rounds. A
Psalmist must spend a melee attack each round reciting the psalm or
it expires.
Psalm of Swift Travel: All
individuals of the same alignment as the Psalmist (including the
Psalmist) within a 30 foot radius receive a 10 foot per round bonus
to their movement. This bonus lasts for 4 rounds, plus one round per
point of the Psalmist’s Charisma modifier. A Psalmist must spend a
melee attack each round reciting the psalm or it expires.
Psalm of the Blade: All
individuals of the same alignment as the Psalmist within a 10 foot
radius treat their weapons as magical. Should the individuals already
possess magical items, the bonus to these weapons increases by +1 for
two rounds plus one per point of the Psalmist’s Charisma Modifier.
A Psalmist must spend a melee attack each round reciting the psalm or
it expires.
Spell List
Level 1- Cure Light Wounds,
Charm Person, Sleep, Light, Purify Food and Drink,
Level 2- Bless, Hold Person,
Detect Chaos, Light (Continual), Comliness*, Knock, Levitate, Speak
with Animals, Phantasmal Force
Level 3- Remove Curse, Cure
Disease, Protection from Chaos (10’ radius), Dispel Magic,
Darkvision
Level 4- Cure Serious Wounds,
Neutralize Poison, Sticks to Snakes, Charm Monster, Confusion,
Songwall*, Plant Growth.
Level 5- Commune, Dispel Chaos,
Create Food and Drink, Quest, Insect Plague, Raise Dead
Duration: 1 hour/level
Effect: The Psalmist receives a
+2 bonus to Charisma when negotiating with others.
Songwall
Range: 25’ +5’/2 levels
Duration: See Text
Effect: The Psalmist raises
their voice in praise, creating an invisible, but audible, barrier of
celestial song. Spells and breath weapons cannot pass through this
wall, though creatures that make a Save vs Spells modified by the
Psalmist’s Charisma modifier may pass through. The wall lasts for a
number of rounds equal to the Psalmist’s constitution score, though
the Psalmist must sing each round the wall stands. Once the Psalmist
falls silent, the echoes of the wall remain for a number of rounds
equal to the Psalmist’s Charisma modifier.
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