Showing posts with label Actual Play. Show all posts
Showing posts with label Actual Play. Show all posts

Friday, July 19, 2013

Flying Solo Part One: New Kid in Town

Below you'll find an example of my solitaire system (mentioned here) at work. The entire affair took me about 45 minutes from start to finish, and all in all I am pleased with the outcome. I'm still new to play reports,  so forgive me as I try to find my stride. All in all, I'm satisfied with the system, a few things need tweaking, as the process sits somewhere between game and writing prompt. I'll work on that later.


Monday, June 17, 2013

A Golden Sky Story: Ghost on The Lonely Mountain

So, health, funerals, and life in general pretty much blasted apart any posting schedule I tried to maintain. I did get some gaming in, though, and managed to run my first session of Golden Sky Stories!  But what is Golden Sky Stories? 

Briefly, it's a diceless RPG, one recently translated from the native Japanese by Ewen Cluney of Yaruki Zero and Starline Publishing. In Golden Sky Stories (GSS henceforth), players take the role of Henge, animals with the ability to shapeshift into human form.  Rather than run around ninja-shanking dragons and drop kicking peasants as your typical RPG fare would provide, however, GSS puts you to work making friends and solving problems in a sleepy Japanese town. It's a wonderful game, very heartwarming, and one I can see myself running for quite some time.  So, read on after the cut to find out what sort of story we told.


Tuesday, January 15, 2013

SWN Campaign Highlights

I'll be going back through later and formatting all my logs from the campaign into an easily read structure. But here's some highlights from sessions held recently.


A large machine that was pumping out energy was acquired, and during an unfortunate trip through psi-space, opened to reveal a hitchhiker in the form of a lost species. A powerful psychic, her attacks on the crew ended when Soo-Kyung brain-fu'd her into playing nice.

Our little freighter was sold through Fat Frank, an associate of Soo's, and through a series of shenanigans, we ended up stealing a ship from the Outcast faction, not really a smart move, but then, as events have shown, we don't typically think things through nearly enough..

Getting the ship fixed, the party discovered a rather daunting fact. The ship has an AI on board, something highly illegal in the galaxy.

Our choice of action? Becoming errand-folk. Two girls and a bird,  getting your chores done in record time!



I've got to admit, I'm really loving SWN as a sandbox game. It handles our antics well, and the GM is doing a great job of making things feel alive and vibrant.

Saturday, December 8, 2012

A Series of Unfortunate Events

(Right then, Finals Month is over, after that horrid monkeywrench in the gears, I can get back to blogging. Let's find out what's happened to our heroes in the SWN game so far!...)


As I mentioned last time, Soo-Kyung the rogue psychic, and Annalise the little assassin that could, opted to hijack a ship and make their way off planet. To do so, they made the decision to steal a grav-car to make the trip quicker. 


Monday, October 29, 2012

Stars Without Number: Session One - In Which Annalise Encounters Terrible Rolls.

Ah, Stars Without Number. A lovely little RPG that I've fallen deeply in love with. Surprisingly, I've fallen into the Gaming Seat for a change, playing in a campaign that a friend is running. The setting strays from the one provided by SWN, and reminds me of Cowboy Bebop, The Foundation and Firefly all rolled into one, with dashes of Babylon 5 and other assorted goodies, to taste. Relatively short, the first session showed my character, a Rogue Psychic by the name of Soo-Kyung and Annalise (A  Warrior played by my friend MisterGMSir),  locked up for unfair minor infractions.