First draft of an alien race for Breachworld. Need to get these to the table and actually test them.
Walkers
Attribute
Dice: 12D
Skill
Dice: 6D
Might: 1D/3D
Agility: 2D/4D
Wit: 2D/4D
Charm: 3D/4D
Move: 15
Racial
Feat: Ghostwalk
Racial
Complications:
None
Native to a world mountainous and
thickly forested, the Walkers as they’ve come to be known,
are a tall, willow race of humanoids. A mottled gray-brown, their skin is textured
similarly to the stone faces of their mountain homes. In lieu of hair, the Walkers
sport a bristly mane, each thin spine serving as part of the aliens’ auditory
system. Their Y slitted noses and flat, silvery eyes call back to earthly depictions of extraterrestrial visitors.
Walkers are universally attuned to the
Aether, capable of phasing out of sync with the physical realm. This ability
can be learned by studious epics who gain the trust of the reclusive aliens,
and is described below.
On earth, the Walkers
make use of this ability to avoid confrontation, and to access their otherwise
hidden villages. Fond of tobacco of all sorts, the Walkers are inveterate
pipe smokers, seemingly suffering no ill effects from the consumption of
tobacco. A social habit among their kind, each Walker village sports a
central smoke hall. Many myths and ghost stories surround the deep woods of the Hinterlands. Most unwittingly bear a Walker at their source.
Other
Names: Ghosts,
Quiet Folk.
Matter
Manipulation Feat
Ghostwalk
TN:
Still/Moving
15(25)/20(30)
Duration:
Concentration
Range: Self
Resisted: None
The Walker or Epic making use
of this feat shift their bodies into a place somewhere between the Aether and
physical realms. In doing so, they become hazy and translucent. For the duration
of the Feat’s use, the user is immune to all physical interaction, including
attacks. They may pass through material of any thickness, but are incapable of
interacting with the physical world. The
effect extends to gear worn by the user, though several working in concert are
required to affect vehicles, non-trained individuals, etc. The number in parenthesis is the suggested TN for non Walker characters making use of the Ghostwalk feat.
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